Se um determinado programa de afiliados está rendendo uma boa grana, isso não significa que você não pode testar outras ofertas. Na realidade, testar é importantíssimo em tudo o que tenha a ver com marketing digital; e o marketing de afiliados não é diferente. Procure escolher entre três e quatro programas de afiliados para promover, fazendo sempre testes de conversão com cada um deles.
Os programas de afiliados em CPV têm como base as vendas. São normalmente programas de afiliados de lojas de e-commerce em que o objetivo do blogueiro é converter usuários para comprar produtos numa determinada loja online, independentemente do nicho. Por norma, os programas de afiliados por CPV pagam um valor percentual (%) sobre as vendas realizadas, ou seja, ao enviar um usuário para a loja de e-commerce, se ele comprar XX produtos, o blogueiro recebe YY% de comissão sobre o valor da compra do usuário.
Cross-platform measurement: The number of marketing channels continues to expand, as measurement practices are growing in complexity. A cross-platform view must be used to unify audience measurement and media planning. Market researchers need to understand how the Omni-channel affects consumer's behaviour, although when advertisements are on a consumer's device this does not get measured. Significant aspects to cross-platform measurement involves de-duplication and understanding that you have reached an incremental level with another platform, rather than delivering more impressions against people that have previously been reached (Whiteside, 2016). An example is ‘ESPN and comScore partnered on Project Blueprint discovering the sports broadcaster achieved a 21% increase in unduplicated daily reach thanks to digital advertising’ (Whiteside, 2016). Television and radio industries are the electronic media, which competes with digital and other technological advertising. Yet television advertising is not directly competing with online digital advertising due to being able to cross platform with digital technology. Radio also gains power through cross platforms, in online streaming content. Television and radio continue to persuade and affect the audience, across multiple platforms (Fill, Hughes, & De Franceso, 2013).
In-game advertising - In-Game advertising is defined as "inclusion of products or brands within a digital game." The game allows brands or products to place ads within their game, either in a subtle manner or in the form of an advertisement banner. There are many factors that exist in whether brands are successful in their advertising of their brand/product, these being: Type of game, technical platform, 3-D and 4-D technology, game genre, congruity of brand and game, prominence of advertising within the game. Individual factors consist of attitudes towards placement advertisements, game involvement, product involvement, flow or entertainment. The attitude towards the advertising also takes into account not only the message shown but also the attitude towards the game. Dependent of how enjoyable the game is will determine how the brand is perceived, meaning if the game isn't very enjoyable the consumer may subconsciously have a negative attitude towards the brand/product being advertised. In terms of Integrated Marketing Communication "integration of advertising in digital games into the general advertising, communication, and marketing strategy of the firm" is an important as it results in a more clarity about the brand/product and creates a larger overall effect.