Na internet, esse modelo de comissão sobre as vendas é chamado de marketing de afiliados ou affiliate marketing (em inglês). O primeiro programa de afiliados na internet foi criado em 1996 pela Amazon e se chamava Amazon Associates. O programa continua existindo até hoje e foi um dos principais propulsores de crescimento da Amazon, uma vez que milhares de afiliados promoviam os produtos da empresa nos Estados Unidos, recebendo uma fatia sobre as vendas. Caso eles não gerassem vendas, a Amazon também não estaria investindo dinheiro nenhum com essa publicidade, uma vez que ela pagaria uma comissão somente por vendas realizadas.
Brand awareness has been proven to work with more effectiveness in countries that are high in uncertainty avoidance, also these countries that have uncertainty avoidance; social media marketing works effectively. Yet brands must be careful not to be excessive on the use of this type of marketing, as well as solely relying on it as it may have implications that could negatively harness their image. Brands that represent themselves in an anthropomorphizing manner are more likely to succeed in situations where a brand is marketing to this demographic. "Since social media use can enhance the knowledge of the brand and thus decrease the uncertainty, it is possible that people with high uncertainty avoidance, such as the French, will particularly appreciate the high social media interaction with an anthropomorphized brand." Moreover, digital platform provides an ease to the brand and its customers to interact directly and exchange their motives virtually.[33]
In-game advertising - In-Game advertising is defined as "inclusion of products or brands within a digital game."[49] The game allows brands or products to place ads within their game, either in a subtle manner or in the form of an advertisement banner. There are many factors that exist in whether brands are successful in their advertising of their brand/product, these being: Type of game, technical platform, 3-D and 4-D technology, game genre, congruity of brand and game, prominence of advertising within the game. Individual factors consist of attitudes towards placement advertisements, game involvement, product involvement, flow or entertainment. The attitude towards the advertising also takes into account not only the message shown but also the attitude towards the game. Dependent of how enjoyable the game is will determine how the brand is perceived, meaning if the game isn't very enjoyable the consumer may subconsciously have a negative attitude towards the brand/product being advertised. In terms of Integrated Marketing Communication "integration of advertising in digital games into the general advertising, communication, and marketing strategy of the firm"[49] is an important as it results in a more clarity about the brand/product and creates a larger overall effect.
It is increasingly advantageous for companies to use social media platforms to connect with their customers and create these dialogues and discussions. The potential reach of social media is indicated by the fact that in 2015, each month the Facebook app had more than 126 million average unique users and YouTube had over 97 million average unique users.[27]
O marketing de afiliados não é algo novo. Há centenas de anos que pessoas trabalham em modelos de comissão semelhantes, e os chamados comissionistas existem há centenas de anos. Um bom exemplo desse tipo de trabalho seriam os corretores imobiliários. Eles divulgam imóveis dentro e fora da internet, recebendo uma comissão sobre a venda daquele imóvel.
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